Tag: Game development
Updated on May 7, 2015
Instant Tracking Sample
This is a sample project for using Instant Tracking. SDK: Metaio Render Software: Unity3D AI (Unity Plugin): R.A.I.N AI Engine Script Language: C#
Updated on May 7, 2015
Marker Based Tracking Sample
This is a sample project for using Marker based Tracking. SDK: Metaio Render Software: Unity3D AI (Unity Plugin): R.A.I.N AI Engine Script Language: C#
Updated on May 7, 2015
Microsoft Developers UAE Meetup #6 (Augmented Reality)
Augmented Reality Recently technology is blending digital content into our real world and integrate our increasingly digitized lifestyle with our physical lives in a seamless, natural way to blur the line between what is real and what’s computer-generated …
Updated on May 8, 2015
AR Tracking Methods
• Image based Replace an image with a video, 3D Model, or shows some info about it. • Pre-Loaded image Locally Predefined image.
Updated on May 8, 2015
Unreal Engine 4 is now Free!
“IF YOU LOVE SOMETHING, SET IT FREE” Epic. Unreal Engine is now Free!
Updated on May 8, 2015
How Graphics cards Works?
To make a 3-D image, the graphics card first creates a wire frame out of straight lines. Then, it rasterizes the image (fills in the remaining pixels). It also adds lighting, texture and color. 3D projection Any method of …
Updated on May 8, 2015
Physics & math in GameDev
Q:What is the relationship between GameDev & (math/physics) ? I prefer to answer this Question with some real application scenarios. Transformation: we just mentioned that every 3D object is a series of numerical coordinates. So what if we want …
Updated on May 8, 2015
2D Vs 2.5D Vs 3D
We always say: this is a 2D game or 3D game, so what do we really mean by that? In short, 2D games does not have a depth while 3D does. Therefore, in 2D Game all objects has …
Updated on May 8, 2015
GPU APIs
GPU with applications: A question rises here, while GPU is faster at parallel computing why don’t we use it instead of CPU the answer to this is many application already started to add GPU acceleration support, so if …
Updated on May 8, 2015
Game Vs Application
The core of any application is a loop; few lines of code that keeps repeated while this application is alive! In applications most likely we do not notice this fact very much, because in applications we rely on …