Tag: GameDev Basics
Updated on May 8, 2015
How Graphics cards Works?
To make a 3-D image, the graphics card first creates a wire frame out of straight lines. Then, it rasterizes the image (fills in the remaining pixels). It also adds lighting, texture and color. 3D projection Any method of …
Updated on May 8, 2015
Physics & math in GameDev
Q:What is the relationship between GameDev & (math/physics) ? I prefer to answer this Question with some real application scenarios. Transformation: we just mentioned that every 3D object is a series of numerical coordinates. So what if we want …
Updated on May 8, 2015
2D Vs 2.5D Vs 3D
We always say: this is a 2D game or 3D game, so what do we really mean by that? In short, 2D games does not have a depth while 3D does. Therefore, in 2D Game all objects has …
Updated on May 8, 2015
GPU APIs
GPU with applications: A question rises here, while GPU is faster at parallel computing why don’t we use it instead of CPU the answer to this is many application already started to add GPU acceleration support, so if …
Updated on May 8, 2015
Game Vs Application
The core of any application is a loop; few lines of code that keeps repeated while this application is alive! In applications most likely we do not notice this fact very much, because in applications we rely on …
Updated on May 8, 2015
GameDev Basics
This article will talk about basics of GameDev from technical perspective. In this article: You will learn: Difference between Game& application. 3D Co-Ordinates How Graphic card process the games. What is a GPU API? CUDA, DirectCompute, OpenCL, C++AMP. …